![]() ![]() They accurately took into account direct light from light sources, and indirect light was modeled approximately using a pre-calculated diffuse cubemap on the level. ![]() Up to this point, simplified lighting algorithms from the environment were used in our render. We have added to the lighting model the calculation of indirect, or in other words - Global Illumination. In the Crossout “Supercharged” update, which will be released on October 25, 2022, a significant improvement will appear in our render. ![]()
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